﻿namespace Brain.Editor
{
    partial class GameFolderManager
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GameFolderManager));
            this.label2 = new System.Windows.Forms.Label();
            this.text_MainFolder = new System.Windows.Forms.TextBox();
            this.button_SaveLocation = new System.Windows.Forms.Button();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.gameFolderStatus = new System.Windows.Forms.PictureBox();
            this.label1 = new System.Windows.Forms.Label();
            this.text_GameName = new System.Windows.Forms.TextBox();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.button_RemovePlugin = new System.Windows.Forms.Button();
            this.button_AddPluginExtern = new System.Windows.Forms.Button();
            this.list_Plugins = new System.Windows.Forms.ListBox();
            this.button_Make = new System.Windows.Forms.Button();
            this.groupBox1.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.gameFolderStatus)).BeginInit();
            this.groupBox2.SuspendLayout();
            this.SuspendLayout();
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(8, 56);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(62, 13);
            this.label2.TabIndex = 7;
            this.label2.Text = "Main Folder";
            // 
            // text_MainFolder
            // 
            this.text_MainFolder.Location = new System.Drawing.Point(92, 53);
            this.text_MainFolder.Multiline = true;
            this.text_MainFolder.Name = "text_MainFolder";
            this.text_MainFolder.ReadOnly = true;
            this.text_MainFolder.Size = new System.Drawing.Size(147, 75);
            this.text_MainFolder.TabIndex = 6;
            // 
            // button_SaveLocation
            // 
            this.button_SaveLocation.Location = new System.Drawing.Point(245, 51);
            this.button_SaveLocation.Name = "button_SaveLocation";
            this.button_SaveLocation.Size = new System.Drawing.Size(41, 23);
            this.button_SaveLocation.TabIndex = 5;
            this.button_SaveLocation.Text = ". . .";
            this.button_SaveLocation.UseVisualStyleBackColor = true;
            this.button_SaveLocation.Click += new System.EventHandler(this.button_MainFolder_Click);
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.gameFolderStatus);
            this.groupBox1.Controls.Add(this.label1);
            this.groupBox1.Controls.Add(this.text_GameName);
            this.groupBox1.Controls.Add(this.label2);
            this.groupBox1.Controls.Add(this.button_SaveLocation);
            this.groupBox1.Controls.Add(this.text_MainFolder);
            this.groupBox1.Location = new System.Drawing.Point(12, 10);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(327, 327);
            this.groupBox1.TabIndex = 8;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Game";
            // 
            // gameFolderStatus
            // 
            this.gameFolderStatus.Location = new System.Drawing.Point(292, 35);
            this.gameFolderStatus.Name = "gameFolderStatus";
            this.gameFolderStatus.Size = new System.Drawing.Size(24, 24);
            this.gameFolderStatus.TabIndex = 10;
            this.gameFolderStatus.TabStop = false;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(8, 24);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(66, 13);
            this.label1.TabIndex = 9;
            this.label1.Text = "Game Name";
            // 
            // text_GameName
            // 
            this.text_GameName.Location = new System.Drawing.Point(92, 21);
            this.text_GameName.Name = "text_GameName";
            this.text_GameName.Size = new System.Drawing.Size(194, 20);
            this.text_GameName.TabIndex = 8;
            this.text_GameName.TextChanged += new System.EventHandler(this.text_GameName_TextChanged);
            // 
            // groupBox2
            // 
            this.groupBox2.Controls.Add(this.button_RemovePlugin);
            this.groupBox2.Controls.Add(this.button_AddPluginExtern);
            this.groupBox2.Controls.Add(this.list_Plugins);
            this.groupBox2.Location = new System.Drawing.Point(345, 12);
            this.groupBox2.Name = "groupBox2";
            this.groupBox2.Size = new System.Drawing.Size(337, 325);
            this.groupBox2.TabIndex = 9;
            this.groupBox2.TabStop = false;
            this.groupBox2.Text = "Plugins DLLs";
            // 
            // button_RemovePlugin
            // 
            this.button_RemovePlugin.Location = new System.Drawing.Point(11, 289);
            this.button_RemovePlugin.Name = "button_RemovePlugin";
            this.button_RemovePlugin.Size = new System.Drawing.Size(116, 23);
            this.button_RemovePlugin.TabIndex = 3;
            this.button_RemovePlugin.Text = "Remove Selected";
            this.button_RemovePlugin.UseVisualStyleBackColor = true;
            this.button_RemovePlugin.Click += new System.EventHandler(this.button_RemovePlugin_Click);
            // 
            // button_AddPluginExtern
            // 
            this.button_AddPluginExtern.Location = new System.Drawing.Point(252, 289);
            this.button_AddPluginExtern.Name = "button_AddPluginExtern";
            this.button_AddPluginExtern.Size = new System.Drawing.Size(75, 23);
            this.button_AddPluginExtern.TabIndex = 1;
            this.button_AddPluginExtern.Text = "Browse...";
            this.button_AddPluginExtern.UseVisualStyleBackColor = true;
            this.button_AddPluginExtern.Click += new System.EventHandler(this.button_AddPluginExtern_Click);
            // 
            // list_Plugins
            // 
            this.list_Plugins.FormattingEnabled = true;
            this.list_Plugins.Location = new System.Drawing.Point(11, 19);
            this.list_Plugins.Name = "list_Plugins";
            this.list_Plugins.Size = new System.Drawing.Size(316, 264);
            this.list_Plugins.TabIndex = 0;
            // 
            // button_Make
            // 
            this.button_Make.Location = new System.Drawing.Point(556, 343);
            this.button_Make.Name = "button_Make";
            this.button_Make.Size = new System.Drawing.Size(126, 23);
            this.button_Make.TabIndex = 4;
            this.button_Make.Text = "Make Folder Structure";
            this.button_Make.UseVisualStyleBackColor = true;
            this.button_Make.Click += new System.EventHandler(this.button_Make_Click);
            // 
            // GameFolderManager
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(694, 371);
            this.Controls.Add(this.button_Make);
            this.Controls.Add(this.groupBox2);
            this.Controls.Add(this.groupBox1);
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "GameFolderManager";
            this.Text = "Game Folder Manager - Brain 2 Game Engine";
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.gameFolderStatus)).EndInit();
            this.groupBox2.ResumeLayout(false);
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.TextBox text_MainFolder;
        private System.Windows.Forms.Button button_SaveLocation;
        private System.Windows.Forms.GroupBox groupBox1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox text_GameName;
        private System.Windows.Forms.PictureBox gameFolderStatus;
        private System.Windows.Forms.GroupBox groupBox2;
        private System.Windows.Forms.ListBox list_Plugins;
        private System.Windows.Forms.Button button_RemovePlugin;
        private System.Windows.Forms.Button button_AddPluginExtern;
        private System.Windows.Forms.Button button_Make;
    }
}